![]() The Guardians in this area are often encountered in surprise ambush positions where they suddenly materialise and attack. The vendors are the last of such machines encountered in the game. The Eridian Promontory begins with some conveniently positioned vending machines right at the start of the area. A narrow path runs down to the transition below the cliff edge and if the waypoint is approached directly characters can simply drop off the edge and onto it before ducking through to The Descent. Much of their encampment can be avoided by heading directly to the transition marked by the waypoint. ![]() The final approach to the waypoint must be completed on foot and is guarded by the Crimson Lance who have established a base camp for others of their brigade already on the march to the Vault. Frequent switching of the equipped Artifact between Corrosive and Shock is a common tactic when encountering both Crimson Lance and Guardian enemies together.Īfter the ECHOnet is restored, head out to the Crimson Enclave and use the Fast Travel to return to the Salt Flats and grab a Runner to reach the next waypoint. The other characters will do well with either shock or corrosive Artifacts equipped for their Action Skills to complement their weapon damage. Mordecai's Trespass skill is highly effective against the Guardians in this mission, as they have very strong shields but very low health. ![]() The Guardians are best approached with shock damage attacks, and the optimal weapon types extend to all types depending on the terrain and types of Guardians encountered. Recommended weapons against the Crimson Lance are generally long ranged, accurate, and do corrosive damage. 06 June 2014 Objectives Find Steele and take back the Vault Key.įind Steele involves a lengthy road trip through various areas where characters are pitted against the Crimson Lance and the Guardians.
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